A blowing fan for computer cases. Clean model without cables. No further textures except HDRI. Materials are made with blender internal noises.
Fan model itself doesn't have that many polygons, so I believe it can be used in higher counts if needed. In the file itself, a subsurface modifier is applied after a bevel modifier, which is controlled by edge weight for sharpness, giving it a high poly look for close shots.
|Dev Fund Contributor|
|Published||2 months ago|
|Blender Version||3.0, 3.1, 3.2|
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