Why Do you need to buy this 3D model ?
I modeled and created this Wheel Hubcap for an air of simplicity in any sort of vehicle or abandoned places and in any composition scene.
And also I created 1 collection of PBR options painted textures for Low Poly Version to reach the same qualitie of High Poly.
So there are 3 ways to use it and one of these It's going to fits well in any game engine and real time renders because has low poly with good normals and nice topoligy, no ngons or trianguls that allows you to modifie preatty easy the mesh and the normals are fine and will be more easy to put modifiers such subdivision also. And only in the 3DSMax and Blender doc you already have crease on the edges to make easy to use OpenSubdivisions without the need to slide edges. So I creted 2 options of use for who works with reytrace renders or use in game engines with textures maps istead and all with 4K and 2K resolution that I baked and will brings the same qualitie with no subdivion and not only that, if you don't want to use subdivision I included High Poly mesh in the files
( I just don't recommend use the PBR textures on High Poly meshes, because there is not UV and has diferent topology).
And the object has proper pivot points locations to make it easy and precise to put in any place, easy to move and animate.
Resume everything, you are going to buy It's a model that can be use and reused and It will fits in anything that you make it without trouble and saving thousands of time.
- Comes with low poly and high Poly meshes, 1 presets of PBR Textures and 2 materials in the doc files
- Clean topology and optimized geometry
- Good heirarchy and rename objects
- All UVs unwrapped and there is not overlapping
- PBR support channel (Albeto(Color), AO, Metalic, Normal Map, Roughness)
- Formats available: Blender, OBJ, FBX, 3DS e STL
- Geometry: Polygon Mesh and Subdivision Ready
- Poly Counts: 928
- Unids Used: CM
- Formats Textures: PNG
- Resolution Textures: 4098x4098(4K), 2048x2048(2K)
- Total Megabytes Archieves: 44MB
I hope you enjoy and for any problems, wishs or questions just contact me.
|Dev Fund Contributor|
|Published||5 months ago|
|Blender Version||3.1, 3.2|
|Misc Data||uvs-unwrapped, manifold-mesh, low-high-resolution, normal-mapped, textured|
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