NOTE This scene contains textures from Poliigon and may not be redistributed (Visit the Poliigon website for more licensing information). If you don't have a Poliigon license but you plan to redistribute this in a commercial project, feel free to replace all the textures by your own sourced textures.
This project is developed in blender 2.93.0
This download contains a villa with garden. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.
This is a classic villa with an empty interior for Blender Eevee and cycles.
Everything in the scene is originally designed and modeled.
Day and night version
There are 2 blend files available with both a fully baked day and night version of this villa, Both versions can be set to cycles.
The video on this page shows the furnished version of this house
The furniture is not included in this house.
All doors are animated by keyframes.
These keyframes can be moved to suit your animation or static renders.
The doors are parented to the floor of the house, so when moving and rotating the structure, the doors will keep opening like they should.
The animations are not exported into other file formats.
The scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 8gb RAM and 6gb GPU memory. (although the rendered Eevee viewport uses less than 4gb RAM and GPU memory)
If your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.
All cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room
When rendering with Cycles, Try to only turn on the lights of the spaces that are actually visible on the renders. Especially the sunlight’s quality will be much more noisy when many lights are turned on.
This scene is designed and optimized around Eevee. all the lighting and reflections are baked in by using a irradiance volume and reflection cubes. This engine is perfect to make animations that are rendered quick. Every new asset added to this scene will automatically adopt the lighting and reflections.
Objects are named and grouped into categories, so they can be easily hidden/unhidden
All objects are easily movable, and objects like doors have the pivot point on the hinges.
It’s possible to use this in other (game)engines as well but for optimization reasons some materials use the same colormap but with a HUE node connected to them. So for other software, some textures need to be replaced or it's HUE edited in the game engine or photo editing software.
Some materials like the pool water are procedural generated and need to be replaced by alternative sources your preferred software.
(commercial/monetized) Examples for this scene can be used for: Game / Environment design, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, Film scene
Feel free to use the assets in and around this house for projects as well.
• Objects: 1180
• Vertices: 325,093
• Edges: 631,249
• Faces: 319,141
• Triangles: 596,650
• BLEND (native)
All file exports are exported using blenders default settings. (grass, car, canvas arts and pool water not exported)
The following materials aren't licensed by Poliigon, so they can be redistributed in commercial projects without issues. (other textures are licensed but can be replaced, see the note at the top of this page)
• pool water (Procedurally generated)
• The sky HDRI (procedurally generated)
• The blueprint plans
• The tree bark and leaves (texture haven)
|Dev Fund Contributor|
|Published||3 months ago|
|Render Engine Used||cycles, eevee|
|Misc Data||animated, textured|
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