Inspired by the Victorian Mansions I created this classic brass chandelier.
The PBR model is very detailed through textures, and your mesh is very optimized to get the most detail with the low amount of polygons. This model could be used in animations and in games.
The model already has the material all done, and render very well in Eevee and in Cycles.
The Shader is very well explanatory, you have all control of the light intensity and temperature od the chandelier.
Total of polygons: 38.150
PBR Textures: Base Color | Roughness | Metallic | Normal Map | Emission | Transmission