All modeling was done in Blender, and the basic texturing in Substance Painter.
All Blender materials are map based in PBR metallic-roughness workflow, (spec-gloss map are also available for further conversion).
up to 4K texture map (great for closeup render)
Texture Maps available are :
All material are using principled bsdf shader, and are ready for EEVEE
All model's parts have different material for easy tweaking
The model without subdivisions has 63.172 faces and 70.345 verts.
You'll get a .blend file with packed textures and a .fbx file for use in other software
All model's parts are grouped for easy appending/linking.
All renders are with Cycles with filmic color management
|Dev Fund Contributor|
|Published||almost 3 years ago|
|Misc Data||UV's Unwrapped, Normal Mapped, Textured|
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