Compact and Lightweight
For the simple tasks in life, you don't need something hefty, bulky, or bold. You need something functional and manageable. What better tool for everyday carry than a pretty little ceramic blade you can fold away? Tough enough to slice through packages with ease, but delicate and tiny enough to tuck away.
Game Dev Ready!
As an indie game dev myself, this model is designed with real-time restrictions in mind. Around 500 polys, this object makes the most of texture detail for photorealism in games. Two 4k texture sets are included, the default PBR maps for use in Blender or UE4, and PBR maps made for use in Unity 5's Standard Shader. Made using Substance Painter.
|Published||over 5 years ago|
|Render Engine Used||Cycles|
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