Cartesian Coordinates Art
Like my other Blender maths projects, these objects are pure based on maths equations.
In this Blender File you´ll find a set of 32+1 Cartesian coordinates art objects. They are completely build as Geometry Nodes. In the documentation you will find the basic setup with a explanation for this NodeTree. It is the setup for the "BasicObject", so you could go ahead and build based on this NodeTree your own setup and generate your own equitation for example with geogebra.org. But you will save many hours of work with this Blender File 😀
What´s about those Cartesian coordinates? , Cartesian coordinates named after the mathematician René Descartes, are a system used to define the position of points in a plane or in space. In Cartesian coordinates, each point is represented by an ordered pair (x, y) in twodimensional space or an ordered triplet (x, y, z) in threedimensional space. The xcoordinate represents the horizontal position of the point, while the ycoordinate represents the vertical position in two dimensions. In three dimensions, the zcoordinate represents the position along the third axis, usually perpendicular to the plane defined by the x and y axes.

In twodimensional Cartesian coordinates:
 The xaxis is the horizontal axis.
 The yaxis is the vertical axis.
 Points are represented as (x, y) pairs.

In threedimensional Cartesian coordinates:
 The xaxis, yaxis, and zaxis form a threedimensional coordinate system.
 Points are represented as (x, y, z) triplets.
Customer Ratings  1 
Average Rating  
Published  2 months ago 
Blender Version  4.0, 3.6, 3.5, 3.4, 3.3, 3.2 
Render Engine Used  cycles, eevee 
License  Royalty Free 
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