The Carnotaurus, with a wimpy pair of arms, even more so than those of T.rex. It was fearsome predator of the Cretaceous period, with an ugly and vicious looking skull.
Modeled and sculpted with Blender, with clean topology, plus available in many details levels, from as low poly as a game level model, to high poly with millions of polys for a nice close up shot. Rigged and ready for animation. Uv mapped with hand painted textures, and a specially and personally made Node group for skin shader, can be render straight away.
Made with Blender and Photoshop, optimal usage in Blender.
The main model have a multi-resolution modifier up to 5 levels, for various levels of details. Rigged and ready for animation. Textures and materials all set up for rendering straight away.
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