100% quad design.
All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.
Logically named objects, materials and textures.
Modelled in Blender 2.83.2
Sculpted in Zbrush.
Retopologised in Blender.
Baked in Marmoset Toolbag 3.
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
modelled to real world scales.
Chandelier - Approx 140cm tall, 150cm wide, 150cm deep.
- Fully and efficiently UV unwrapped.
Objects in each file format
Textures included in .png format.
Chandelier - 4K -
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Flame - 2K - (Overlapping UVS)
Poly Counts (According to Blender inspection tools).
- Face count: 14,648
- Vert count: 15,089
- Triangulated count: 29,296
|Dev Fund Contributor|
|Published||about 1 year ago|
|Misc Data||UV's Unwrapped, Normal Mapped, Textured|
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