Buttuned Ottoman

by archiivity in Models

All modeling was done in Blender, and the basic texturing in Substance Painter.

The model are polygonal quads only

The model without subdivisions has 11.719 verts. and 10.848 faces.

The model can be subdivision reasonably

All Blender materials are map based in PBR  metallic-roughness workflow, (spec-gloss map are also available for further conversion).

up to 4K texture map (great for closeup render)

Texture Maps available are :

  1. Basecolor
  2. Normal
  3. Metallic
  4. Roughness
  5. Reflection
  6. Glossiness
  7. IOR

All material are using principled BSDF shader, and are ready for EEVEE

All model's parts have different material for easy tweaking

You'll get a .blend file with packed textures and a .fbx file for use in other software

All model's parts are grouped for easy appending/linking.

All renders are with Cycles with filmic color management