Buselaphus Animation | Vfx Grace

by VFX Grace in Models

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This is a high-quality buselaphus model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.


It consists of the body, horns, upper alveolar ridge, lower alveolar ridge, lacrimal glands, pupils, sclera, tongue, teeth.


Body: vertices 48,924; polygons 48,922

Horn: vertices 13,550; polygons 13,516

Upper alveolar ridge: vertices 21,258; polygons 21,264

Lower alveolar ridge,: vertices 16,698; polygons 16,696

Lacrimal glands: vertices 668; polygons 598

Pupils: vertices 1,956; polygons 1,952

Sclerae: vertices 2,714; polygons 2,712

Tongue: vertices 1,989; polygons 1,952

Teeth: vertices 8,240; polygons 8,192

Total: vertices 115,015; polygons 114,820

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0N2N0O_Buselaphus_Body_BaseColor.1001.png, 4096 * 4096

JF0N2N0O_Buselaphus_Body_BaseColor.1002.png, 4096 * 4096

JF0N2N0O_Buselaphus_Body_Normal.1001.png, 4096 * 4096

JF0N2N0O_Buselaphus_Body_Normal.1002.png, 4096 * 4096

JF0N2N0O_Buselaphus_Body_Roughness.1001.png, 4096 * 4096

JF0N2N0O_Buselaphus_Body_Roughness.1002.png, 4096 * 4096

JF0N2N0O_Buselaphus_Horn_BaseColor.png, 4096 * 4096

JF0N2N0O_Buselaphus_Horn_Normal.png, 4096 * 4096

JF0N2N0O_Buselaphus_Horn_Roughness.png, 4096 * 4096

JF0N2N0O_Buselaphus_OralCavity_BaseColor.png, 4096 * 4096

JF0N2N0O_Buselaphus_OralCavity_Height.png, 4096 * 4096

JF0N2N0O_Buselaphus_OralCavity_Normal.png, 4096 * 4096


With fine controllers, it's easier to create postures and animations, the features are as follows:

CRV_Total controls the entire body.

CRV_Weight controls the center of gravity.

CRV_Spine.002 controls the rear spine.

CRV_Spine_M_Single controls the middle spine.

CRV_Spine.004 controls the front spine.

CTR_Neck and CRV_Neck.004 control the neck.

CRV_Head.001 controls the head.

CRV_Front_Leg.L and CRV_Front_Leg.R are IK controllers of the forelegs.

CRV_Leg.R and CRV_Leg.L are IK controllers of the hind legs.

CRV_Chin.005, CRV_Chin and CRV_-Chin.004 control the jaw.

CRV_Eye.L and CRV_Eye.R control the eyes.

There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.

And more ...


Loopable walking animation at 30 fps, frame range 0-200

Unlooped running animation at 30 fps, frame range 0-450

Unlooped eating01 animation at 30 fps, frame range 0-260

Unlooped eating02 animation at 30 fps, frame range 0-240

Unlooped eating03 animation at 30 fps, frame range 0-245

Unlooped watching01 animation at 30 fps, frame range 0-300

Unlooped watching02 animation at 30 fps, frame range 0-245

Unlooped watching03 animation at 30 fps, frame range 0-300

Unlooped walking animation at 30 fps, frame range 0-240


The model is in meter units at real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project directly.

Choose a product version:

Published 5 months ago
Blender Version 4.0, 3.6, 3.5, 3.4
Misc Data rigged, animated, normal-mapped
License Royalty Free
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