About The Model
Game ready bus stop shelter 3D model that was made using Blender. It uses the metalness workflow, PBR textures which have been baked from original materials, and has been manually UV unwrapped. The model has an angled roof with glass as well as glass walls. The glass walls have white stripes in the center so that you can see where it is. There are also 2 benches as well as an advertising cabinet.
Lighting and Rendering
In the included blend file, you will find camera setups that will allow you to render from several angles right out of the box. There is also lighting in the blend file that is provided by the included HDRi. The HDRi comes linked and is also found in the textures folder. Rendered images using the included camera setups will be included.
Included are 1K, 2K, and 4K game ready PBR textures in PNG format. The textures can be swapped out at anytime. They can also be downscaled or modified if needed. You can use the included UVLayout texture to help guide you if you would like to modify them. On the diffuse texture you can modify the area where the planes in the glass cabinets would be with any image you like.
This model has been exported in FBX, OBJ, GLTF/GLB, and DAE/Collada file formats. A native blend file is also included.
A help document is included, and you can view a summary of features in the documentation tab.
If you need help with modifying model textures or anything else with this model feel free to contact me.
Blend File Overview
|Dev Fund Contributor
|3 months ago
|Render Engine Used
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