Hi and thanks for checking out this product. As an architect who constantly needs to generate large urban environments, I wasn't satisfied with the building models available for generating cities. They are either too expensive, too detailed, too specific, or too simple and bland. So I decided to start creating my own city packs which I am happy to share with you. The collection will continue to grow and I am happy to take recommendations for new packs as well!
All buildings are medium poly with a good amount of façade detail. The interiors are made up of a cube with with image mappings to keep the buildings lightweight. There are multiple types of materials that are random, including blinds. The buildings are suitable for Eevee and Cycles and for both day and night shots.
The buildings are useful for scattering large scenes with many instances, and also have enough detail for closeup shots. The sizes are typical of floor to floor heights and buildings found in large cities.
The materials are selected based on the object's location, so there is ample amount of variation available.
Building 1: 139k faces
Building 2: 89k faces
Building 3: 136k faces
Building 4: 69k faces
Compatibility with other software
Textures are and OBJ file are provided for use with other 3d Software. However, note that the material definitions will not be able to transfer through.
|Dev Fund Contributor|
|Published||4 months ago|
|Render Engine Used||Cycles, Eevee|
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