Buck

by RabbitMacht in Models

A Hybrid Buck model, referencing Springbok, Impala and Thomson's Gazelle. This product has a wide variety of applications as it includes realtime and high-resolution models.

The source files can be used to render outputs such as those in the product images including fur, materials and lighting.
The realtime model and rig have also been exported to FBX and tested in Maya.

This model will deform predictably during animation and has an FK rig with painted weights that can be used for posing.

Product Contents:
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1.   buck_realtime_LD.blend
1a. buck_realtime_LD.fbx
These files include the main realtime 3D model with unwrapped and non-overlapping UV's

2.   buck_realtime_rig_LD.blend
2a. buck_realtime_rig_LD.fbx
Consisting of the realtime model, with an armature/skeleton rig, skinned/weighted and ready for posing.

3.   buck_sculpt_LD.blend
The high resolution sculpt model, consisting of millions of polygons.

4. buck_Renders_LD.blend
Includes Cycles Node-based Materials, Fur and Lighting ready for rendering as in main product image.

5. buck_Renders_Back_LD.blend
Includes Cycles Node-based Materials and Lighting with model posed and ready for rendering as in 'Look Back' product image.

6. buck_Renders_Fight_LD.blend
Includes 2 models posed with Cycles Node-based Materials and Lighting ready for rendering as in 'Fight Scene' product image.

7. buckyColor00.png
Full color Diffuse map at 4096 x 4096

8. buckyMaskEars.png
Greyscale SubSurface Scattering mask at 4096 x 4096

9. buckyMaskHorns.png
Greyscale Specular mask at 4096 x 4096

10. buckyNormal_4k.png
Full color Normal map at 4096 x 4096

This is a special introductory offer exclusive to the Blender Market and running for a limited time, with discounts of 50% on all products within the series. 
Elsewhere this product would cost you $59.

The Buck package consists of a realtime model made up of approximately 2706 polygons and a high res sculpted model made up of 100s of thousands of polygons. 

A 4k Normal map is  baked from the sculpt data, as such can be applied to the realtime model without compromising much detail for performance.

The realtime model also has an FK (Foreward  Kinematics) armature and an active modifier stack. Hair and fur are included within the scene.

If you have any further questions, don't hesitate to ask. It would be my pleasure to assist.

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