Bronze - Cycles Procedural Shader

by Creative Skipper in Materials, Shaders, Textures


To right setup of node connect :

  1. In your scene File -> Append (shift+F1) -> Select “Metal_Bronze_CGW.blend”->
    1. Material -> “Metal_Bronze_CGW” to load already setup material;
    2. NodeTree - to add only steel node, if you want add it in your material. After that you can add node: Node Editor -> Add -> Group -> Metal_Bronze;
  2. Connect Texture Coordinate node (Object) to mapping sockets in Bronze shader;
  3. Connect outputs to appropriate Material output sockets.

To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)