Brick Boss
Unwrap your mesh to control where and how the procedural texture is applied to your shape. If you want to use displacement subdivide your mesh appropriately and use a subdivision modifier set to simple and adaptive subdivision. This is only accessible if you switch to Experimental mode in the Render tab.
Sales | 40+ |
Published | almost 3 years ago |
Blender Version | 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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Tags:
blender, procedural shader, stone, building, Rock, brick, Castle, displacement, castle shader, floor, realistic stone