Brass and Iron Gear Wall Clock.
All quad design.
All Textures created in Substance Painter and exported in 2K PBR formats.
Optimised mesh, all unnecessary edge loops removed.
Logically named objects, materials and textures.
Modelled in Blender 2.83.
Textured in Substance Painter 2020.1.3.
Rendered in Marmoset Toolbag 3.
Animated Hands (at 30fps, 300 frames, 10 seconds to complete a 12 Hour cycle).
Backfaces are not filled to save on poly counts.
modelled to real world scales,
Clock - 50cm tall, 50cm wide, 7.79mm deep
- Fully and efficiently UV unwrapped.
.Blend - Native
.FBX (Baked Animation)
.OBJ (No Animation)
Objects in each file format
- Minute Hand
- Hour Hand
Textures included in .png format.
Clock - 2K -
- Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Poly Counts (According to Blender inspection tools).
- Face count: 9,837
- Vert count: 11,056
- Triangulated count: 19,668
|Dev Fund Contributor|
|Published||about 1 year ago|
|Misc Data||UV's Unwrapped, Animated, Normal Mapped, Textured|
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