Bmw Z4 M40I 2018 2019 2020
Thank you so much for buying my BMW Z4 M40i.
If you would like to contact me, support me, or if you run into any problems please feel free to contact me at [email protected].
Rights
I have never resold another artist's work and I ask you do the same. I have worked hard on this car to help you move your project along and to put a little money in my pocket, you know how it works. Please do not share/giveaway, display as personal work, and or resale this car in any part or form, as to everything else refer to the Blender Market license agreement.
BUILD NOTES
Built in Autodesk Maya 2018, Shaded with Arnold also shaded in Blender for eevee and Cycles for models SubD 0,1,2. Perfectly modeled for your professional needs, Multiple SubD levels with SubD0 about 50,000 and SubD4 6,500,000. The texture map resolutions range from about 500x300 to 2000x2000.
Started building this car in late November 2018 and finished early December 2018.
The wheel angle of this car should be placed at 1.5
FILES BMW SubD 0 (Rigged) BMW SubD 1 BMW SubD 2 BMW SubD 3 BMW SubD 4
TEXTURE 2 Opacity maps 2 Diffuse maps 1 Emission map 4 Bump maps
FORMATS FBX Blend OBJ
MATERIAL NOTES
Incase you bring this car into another software which doesn’t properly open FBX or OBJ I am listing the materials which use the textures.
aiLic_Plate
aiTail_Light_Inner_Chrome
aiDisk_Breaks
aiTires
aiTail_Light_Bulb
aiUpper_Brake_Light_bulbs
aiUpper_Brake_Light_glass
aiLower_Brake_Light_bulbs
aiRoof
aiWindow_Glass
Again Thank you so much!
Jeremiah Mondy