Blendit

by Remesher in Addons


Blendit v1.7.1

Full dynamic one-click solution for material blending of objects.


Main features:
  • Easily create material blend of selected objects with active
  • Non-destructive operations: create, apply, remove material blends
  • Option of executing the operations for all blends of source object
  • Real-time dynamic blends works in viewport, Eevee and Cycles
  • Option automatic create material from blended objects
  • Option to Blend Normals of objects
  • Easily tweak individual blend of object
  • Easy tweaking of all blends of source object
  • Blend styles: Height maps blending, Noise and Custom texture masking
  • Preserve texture scale from source object with mapping options:

  1. World space: Geometry node - Position output
  2. Object space: Texture Coordinate node - Object output
  3. UV v1: Texture Coordinate node - UV output + Blendit Transfer UV
  4. UV v2: UV Map node + Blendit Transfer UV




      Limitations:
      • Only one blend per object supported
      • Two source objects can't be blended together
      • The add-on only works with the first material slot
      • You shouldn't rename Blend materials for proper functionality
      • You shouldn't remove original materials for proper functionality
      • You shouldn't rename Blendit modifiers for proper functionality
      • The quality of the blend depends on mesh density and topology
      • Only an UV map with Active Render can be transferred
      • Multi-user material doesn't support different blend source objects
      • Auto Smooth turns on when Blend Normals is used
      • You must use UV mapping and Transfer UV to blend Normal maps
      • Used simple inaccurate blending of normal maps
      • Automatic connected Displacement and Volume outputs aren't supported
      • Limited support for input nodes depending on the source object
      • Blender 2.90.x bug, crash when switching to UV Edit of source object
      • Blender 2.90.x bug, crash when switching to Edit Mode of source object
      • Mappings inside node groups are not affected
      • Using AutoSmooth with Blend Normals in Cycles may cause terminator artifacts
      • Smooth linear blending gradients of solid colors are difficult to set
      • The use of subsurface scattering in the source material may show seam for Cycles





      Forum / Twitter / YouTube

      Sales 300+
      Customer Ratings 3
      Average Rating
      Dev Fund Contributor
      Published about 3 years ago
      Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83
      License GPL
      Have questions before purchasing?

      Contact the Creator with your questions right now.

      Login to Message