Blender To Daz Studio Plugin 2.2.14
Blender To Daz Studio Plugin 2.2.14
Blender To Daz Studio is a Blender add-on designed to integrate Blender with Daz Studio. This add-on allows users to export Blender objects, materials, lights, cameras, and animations to Daz Studio with a simple button in Blender's 3D Viewport to export.
Features
- Export selected or all Blender objects, including:
- Armatures
- Animations
- Shape keys
- Skeletal animations
- Weight maps
- Face groups
- Multimaterials
- Supports exporting textures:
- BaseColor
- Metallic
- Specular
- Roughness
- Transmission
- Emission
- Alpha
- Normal
- Export keyframes without needing to bake animations beforehand.
- Bake materials to create simplified texture maps that can be used in Daz Studio.
- Export Blender lights and cameras to maintain consistency when rendering in Daz Studio.
- Export scene configurations, including:
- Time range settings
- Frame rate
- Render size
- Export environment maps (HDRI) to maintain lighting and atmosphere settings in Daz Studio.
- User-friendly panel in Blender's UI for straightforward exporting.
How to Use
- Open Blender and switch to the 3D Viewport.
- Go to the "Daz Studio" tab on the right-hand side of the viewport.
- Add the Daz Studio executable by specifying the location of the Daz Studio application.
- Select the texture output folder to save the exported texture files.
- Ensure all materials use the PBR workflow with a BSDF shader.
- Select the objects you want to export from Blender. (if you want to select export)
- Click one of the "Selected" or "All" export buttons to export your selected objects, materials, and animations.
Important Note
- Baking materials is a heavy process, so it should only be performed if necessary.
- It is recommended to merge all objects of the file to new blender, then export.
Importing to Daz Studio
- The script will reconstruct the scene with the exported data, adding models, lights, cameras, and animations to your Daz Studio scene.
Requirements
- Blender version 3.0 or above.
- Daz Studio version 4.15 or above.
- All materials should follow the PBR workflow with a BSDF shader.
Contributing
Contributions are welcome! If you have ideas for improving this add-on or want to add new features, feel free to fork the repository, make changes, and submit a pull request.
Support
If you encounter any issues or have questions, please visit the support page on Blender's official website or contact the developer through the Blender community channels.
License
This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.
Author
Matronius
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