Blender Procedural Food Pack #1

by Ryan King Art in Surfacing


In this material pack, you will get 10 realistic procedural food materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.

Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.

Check out my Ultimate Procedural Material Pack.

If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.

Check out the Tutorial Playlist here.


Contents:
Blender file with 10 Procedural Food Materials:

● Peppermint Candy

● Banana
● Dried Fruit/Candied Ginger (Using Displacements)
● Orange (Using Displacements)
● Pickle (Using Displacements)
● Ice
● Watermelon
● Potato (Using Displacements)
● Cheese (Using Displacements)
● Baked Cheese (Using Displacements)

Other Files:

● Final Renders
● Product Images
● HDRI Lighting

Sales 10+
Dev Fund Contributor
Published over 1 year ago
Blender Version 3.2
License Royalty Free
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