In this material pack, you will get 10 realistic procedural food materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.
Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.
Blender file with 10 Procedural Food Materials:
● Peppermint Candy
● Dried Fruit/Candied Ginger (Using Displacements)
● Orange (Using Displacements)
● Pickle (Using Displacements)
● Potato (Using Displacements)
● Cheese (Using Displacements)
● Baked Cheese (Using Displacements)
● Final Renders
● Product Images
● HDRI Lighting
|Dev Fund Contributor|
|Published||15 days ago|
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