Have you ever wanted to take the 3D scenes and turn them into a PAINTING! That is exactly what this shader and workflow was created for! This shader distributes paint strokes across your objects and breaks up the edges of both your scene and individual objects. Each stroke is a solid color picked straight from either the object's texture or color input given to it.
This version comes with:
Blender Illustration Shader
Geometry Nodes Group
Painter's Color Filter Node
Painterly Borders Node
|Published||about 2 months ago|
|Render Engine Used||cycles, eevee|
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