Blender To Godot 4 Pipeline Addon

Michael Jared in Addons


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This item has an average rating of 5 from 3 ratings by the community.

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  • Mmrnmhrm
    4 months ago

    Stumbled across this while planning to write my own internal addon for exporting collision geometry from Blender. Well worth the price just for that one use case, and also has a ton of additional features. I haven't explored too deeply, but I like that this addon seems to be more of a flexible toolkit that isn't too prescriptivist or restrictive in how you're supposed to use it; one reason I began exploring options for doing partial level editing in Blender was because the Trenchbroom > Godot workflow is very specific and doesn't work for all designs.

  • Matthew Anderson
    5 months ago

    Big fan of this extension, the developer is generous with his time. You can tell he's more passionate about improving the UX between Blender and Godot than just making a quick buck. And it's only a few bucks, I suggest picking this up and seeing how you can incorporate it in your workflow!

  • w00dn
    11 months ago

    This addon is amazing and well worth the price. If you plan on doing most of your level editing in Blender and you need a sane pipeline between Blender and Godot, this addon will do that. Even if you just need primitive collision shapes built and sized automatically, this is already worth it. The steps involved in setting all the properties in blender for your entire level can be a bit tedious but once it's done, making changes to your level and getting them to Godot works pretty well. The new version 2.0 just added hot reloading, so there is now even less manual labor involved on the Godot side. Many thanks for this Addon, Michael!

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Details
Sales 400+
Rating
3 ratings
Published over 1 year ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6
Extension Type N/A
License Mit
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