Blender Automotive Procedural Shaders V1.1

by ODI in Materials, Shaders, Textures

BLENDER AUTOMOTIVE PROCEDURAL SHADERS v1.1


WHAT IS IT ABOUT?

Here you can get the car shaders collection I'm developing to make my work more efficient. The idea is to have a complete yet easy to use material library, oriented toward car design purpose, for real-time visualization in EEVEE as well as Cycles rendering. This project is still young, but since I use these shaders everyday, they will evolve, new ones will be created and the collection will grow with time :) 

Your feedback can help a lot to improve the collection and I encourage you to contact me if you have any question! 

Since you cannot give away products for 0$ on the Blender market, I gave to this pack a value that appears fair to me knowing the time I spend on those shaders, though if you don't want to pay you can find it on other platforms for free. :)


WHAT DOES THE PROCEDURAL PART BRING?

Having a completely procedural shaders pack means that you can have super optimized file size and that everything that makes the shader can be ruled by defined inputs. Most of it happens under the hood, but then is simplified thanks to sliders so that you just have to tweak them! As simple to use as powerful! ;)

Here are (compressed) video examples of the modifications you can operate on two of the 24 shaders:

_CARBON FIBER:


_BRAKE DISC:


(the number of parameters for each material varies depending on the material)


WHAT CAN I FIND IN THIS PACK?

     In this pack you'll find 24 different shaders including:

  • carbon fiber
  • tire
  • forged carbon
  • carpaint
  • LED screen
  • brake disc
  • aluminium
  • alcantara
  • different types of glass
  • metal grid
  • chrome
  • lights
  • rubber
  • reflectors
  • matte plastic
  • copper
  • gold
  • UV checker
  • blackout
  • AO catcher


It also includes groups you can use on your own shaders as Triplanar and a Clearcoat!


I hope you will like it and that it will be part of your projects!


Odi