Blender 2.8: A Beginners Complete 3D Modelling Guide of Creating a Medieval Building Scene will provide you with a thorough, detailed workflow for modelling a building scene in 3D using Blender 2.8. This course will allow you to build a medieval tavern and all the assets around its structure and you will be able to use this wealth of technical knowledge in your future 3D modelling projects.
If you have ever wanted to create a game ready 3D scene or building that looks like it belongs in a triple AAA game, then this course will make a fantastic starting point to begin your journey. Everything is created using the latest free software - Blender 2.8.
This course is aimed at Blender 2.8 beginners and it will provide you with the tools to create the building in this scene. It will also teach you the basics of texturing, UV-unwrapping, lighting, and rendering out a scene in Blender 2.8. This will be one of the first courses on Blender 2.8 since its release.
I will introduce you to all the shortcuts and everything will be explained. Complete beginners to Blender 2.8 will quickly find their feet and before you know it, you will be creating scenes that look like you have spent years in Blender.
Enrolling on this course will not only give you the tools to make a medieval building. It will also provide you with freebies including 115 texture maps and 3 reference image all created by me, 3D Tudor, and unique to this course. Most of the textures are also seamless, so they can be easily used in any assets you create in the future.
Interesting highlights include showing you how to build stone supports, stone stairs, lanterns, an archway alley, a balcony and a curved roof. The focus of this course is to show you how to make realistic models, to real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will be show you how to let the moonlight and stars shine light onto your Medieval tavern. Together, we will build the medieval tavern from scratch all the way to the end with nothing left out or left to guesswork.
We will also be making good use of the Blender 2.8 modifiers, including mirror, solidify and array mesh to speed up work flow which you will be able to use in future projects.
Your learning resources will also include guidance around making a resource library for all your 3D projects.
The focus of this course is to show you how to make realistic models, to a real-world scale. Lighting and rendering is also an essential part of this course, and after you have finished modelling, I will show you how to render out a day and night scene to present your medieval tavern in sun or moonlight.
In the end, you will also come away with the knowledge to render in the new Blender 2.8 Eevee renderer or, if you choose to be traditional, in the trusted Blender Cycles.
Happy modeling everyone!
Neil 3D Tudor