Blender 2.8 Full Training From Beginner To Pro

by Yojigraphics in Training

All source files are included. This training is for Blender 2.8 and above.

Program:


Chapter 1 Getting Started with the Software

1.1-Introduction

1.2-Download, installation and minimum configuration

1.3-Discover the default interface

1.4-Customizing the interface

1.5-The 3d View: Navigation

1.6-The 3d View: Visualization and customization

1.7-Configuration: the properties editor

1.8-Configuration: User Preferences


Chapter 2 Object Mode

2.1-The object mode menu

2.2-Presentation of the different mesh primitives

2.3-Other objects overview

2.4-Basic manipulationships

2.5-The outliners and the collections

2.6-Objects relationships

2.7-The context menu and quick shortcuts

2.8-Objects constraints

2.9-The BoolTool addon

2.10-Simple modeling exercises from primitive


Chapter 3 edit mode

3.1-Introducing vertice, edge, face

3.2-Selection tools

3.3-Extrusion and face creation

3.4-Modeling tools in edit mode

3.5-The proportional edition

3.6-The snapping

3.7-Looptool addon

3.8-Basic Modeling Exercises in Edit Mode 1-Cup

3.9-Basic Modeling Exercises in Edit Mode 2-Apple

3.10-Basic modeling exercises in edit mode 3-Shampoo bottle

3.11-Basic Modeling Exercises in Edit Mode 4-Headphones

3.12-Modeling a robot with reference image part 1

3.13-Modeling a robot with reference image part 2

3.14-Modeling a robot with reference image part 3

3.15-Modeling a robot with reference image part 4


Chapter 4 Modifiers

4.1-Introducing modifiers system

4.2-Main modifiers overview - generate

4.3-Main modifiers overview - deform

4.4-Typical modeling with modifiers 1 The chain

4.5- Typical modeling with modifiers 2 The sofa

4.6- Typical modeling with modifications 3 The bottle

4.7- Typical modeling with modifiers 4 The plant


Chapter 5 Beziers Curves

5.1-Curves overview in edit mode

5.2-Modeling based on curves with hooks - wire on headphones

5.3-The text object

5.4-Exercise - Creation of a 3D logo in vector from a 2D image


Chapter 6 Render Engines in Blender

6.1-Rendering engines overview

6.2-Cycles Rendering Engine denoiser

6.3-Eevee rendering engine

6.4-workbench rendering engine


Chapter 7 Shaders and Node System

7.1-Node system and dedicated interface overview

7.2-The principled shader

7.3-The other shaders

7.4-Creating specific shaders

7.5-Applying Multiple Shaders on an Object

7.6-Node wrangler addon

7.7-Using textures

7.8-Exercise - Use on our robot and headphones


Chapter 8 Lighting and shooting

8.1-Camera Settings

8.2-The world panel

8.3-Using HDRI maps

8.4-Different types of lamps

8.5-Exercise – Studio creation with three-points lighting

8.6-easy HDRI Addon


Chapter 9 UV mapping

9.1-Unwrapping techniques

9.2-Automatic projections

9.3-Multi-editing and islands edition

9.4-Exercice - Unwrapping the cup

9.5-Exercice - Unwrapping the robot

Chapter 10 texture paint mode

10.1-Texture paint mode - tools overview

10.2-Using an image texture as a painting tool

10.3-Using strokes and falloff

10.4- Exercise - Projecting a face in stencil mode


Chapter 11 The sculptmode

11.1-Sculpt mode overview and dedicated interface

11.2-Tools overview

11.3-The modifier multiresolution

11.4-The freedom of dynamic topology

11.5-Using textures

11.6-Exercise - add muscles to an arm

11.7-Exercise - aging a face

11.8-Retopology

11.9-baking a Normal and Ambient Occlusion map


Chapter 12 The Armatures

12.1-Overview of armatures

12.2-Bones management, layer system

12.3-Armatures in Edit Mode

12.4-The pose mode

12.5-The constraints

12.6-Parenting organic or mechanical object

12.7-Exercise: Rigging a humanoid

12.8-Exercise - Rigging our Robot


Chapter 13 Animation in blender

13.1-Configuration and  key insertion system

13.2-Dedicated interface to animation

13.3-Separate location rotation and scale keys - Animation of a ball

13.4-Animation of other parameters (materials, texture, brightness)

13.5-Exercise on object - creating a title animation

13.6-Exercise on armature - Creating a Walking Cycle


Chapter 14 Simulations

14.1-Simulations system overview

14.2-Rigid bodies simulation

14.3-Smoke simulation

14.4-Fluids simulation

14.5-Cloth simulation

14.6-Dynamic particle system

14.7-Static particle system


Chapter 15 Compositing

15.1-Overview of compositing and its interface

15.2-Introducing the main nodes

15.3-Exercise- creating a thumbnail, adding a watermark

15.4- Exercise - adding a glow effect, using pass

15.5- Exercise - Inlay of a 3d object on an image