Blackburn Buccaneer S2
Detailed model of a Blackburn Buccaneer S2/S2B as used by the Royal Navy and Royal Air Force from the 1960s to the 1990s.
Geometry and Rigging
The model consists of 526,869 faces with 541,627 vertices (including the loadout consisting of four general purpose unguided bombs in the bomb bay; and a Sea Eagle missile, a Paveway bomb, an AN/ALQ101 ECM pod, and an extended fuel tank on the wing pylons). There are a total of 61 separate meshes that are parented to a single armature with 50 bones in total.
14 bones are controls for that animate the flight control surfaces, tailhook, wheels and turbines and are in a separate bone group to the rigging bones.
There are also 7 rigged controls that animate the nose cone folding open, the front and main undercarriage raising, the bomb bay rotating open, the airbrakes opening, the wings folding, and the canopy opening and closing.
(See the linked YouTube video for more details).
Materials and Textures
The model is fully UV unwrapped with non-overlapping UVs for each material. There are four PBR materials - the main airframe, the cockpit, the undercarriage, and the weapons loadout.
Each PBR material comes with colour, metallic, roughness, normal, transparent (except loadout), emission (except loadout), and ambient occlusion maps. Three different colour maps are included for the airframe and loadout in Royal Navy, Royal Air Force, and desert camo paint schemes. All textures are 4k except the airframe colour and normal maps which are all 8k.
Also included is a Photoshop .psd file for the airframe colour maps with the dirt layer as a separate layer to make it easier to change alter or create new paint schemes if desired.
The materials were designed and created in Blender for use with Cycles but they should work in any renderer that supports the PBR metallic workflow.
Discover more products like this
transmission-map metallic-map colour-map buccaneer Royal Navy 4k military aircraft blackburn PBR emission-map 8k aircraft royal air force aircraft-3d-model ao-map roughness-map normal map