Bake-A-Node
Usage:
In the Shader Editor with any node selected press N to bring up the N-Panel.
Under the Node section, you will find an option called Bake-A-Node.
Click on Bake Node to bring up the operator panel.
Select the resolution you want to use and the number of samples.
You can also select the output socket in case if there is more than one available(In the case of Voronoi texture for example).
You can also choose to automatically replace the original node with the baked results if you want.
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