Dnatmos World Shader & Modular Studio

by Tsubasa ツバサ in Render Setups


**UPDATED v12.0** 

(18-08-2023)

SUMMARY

DNAtmos World Shader and Modular Studio comprises a minimalistic yet dynamic and lightweight procedural solution to quickly and easy setup gorgeous atmospheric scenes ready to render with very few user intervention needed, and lower PC requirements than most of the available options either through other lighting studio packages or heavy gaming engines. The above thanks to the advantageous usage of Eevee render engine fastness and flexibility adequately combined with powerful and accurate native tools of Blender.

Includes a Illustrated User Guide!

KEY FEATURES

Dynamic day cycle shading, from nighttime to daylight, just introduce an specific hour and get the accurate illumination corresponding to the set time

Textured cloud system that changes according to the dynamic global illumination settings because it´s tightly integrated to the DNAtmos World Shader nodes

Switch from Indoor to Outdoor lighting conditions easily with the Shader slider controls

A more physics-accurate approach to atmosphere conditions incidence over the illumination than most of the available alternatives for Blender´s Eevee render engine

Stretch relationship between DNAtmos World Shader and Lighting Modular Studio as they complements each other

Real scale 360° atmosphere. 

Quick and easy attach/detach Studio components because its module system based on Blender´s collections

Orthographic and Perspective 360° turntable cameras ready to render portraits or landscapes just by switching camera and selecting resolution

Natural Environmental lighting and professional Studio lighting presets ready to match shader settings and project conditions

Set plate layer system enables easy and lightweight customization of the playground and background, and comes with preset textures to start in the go

Ready to receive incoming asset themes, plugins, shaders, and more!!

Modular Studio v12.0 Changelog

Additions:
- Vegetation particle system v2.0 (grass layer)
- Lens flare system v2.5
- Light probes collection (ready to bake indirect lighting)
- Output formats presets: Instagram, TikTok, Facebook Profile Cover, Youtube Profile Cover
- Ready to add Color Watermarks to the final renders: Dedicated input nodes for Color watermarks
And/or vectorial filters were added (previously only white colorized output was supported now color images are supported out-of-the-box)
- Film filters nodes: Color mix dedicated nodes were added ready to add color effects to the final render as: Mix, Darken, Multiply, Burn, Lighten, Screen, Dodge, Add, Overlay, Soft Light, Linear Light, Difference, Exclusion, Subtract, Divide, Hue, Saturation, Color & Value.
- New surface textures added: Autumn Forest Ground, Mossy Forest Ground, Mossy Rustic Ground, Muddy Beach
- New Photography Camera Portrait Collection Presets added: Close up x1, Close up x2, Fisheye 12mm from below Left
- New Photography Camera Landscape Collection Presets added: Fisheye 10mm, Fisheye 12mm, Looking upwards, Human Eye 22.7mm, Human Eye 22.7mm - Looking Downwards, Webcam.

Fixes:
- Adjusted general sun strenght for a more accurate illumination and sharper shadows
- Adjusted Atmosphere Strenght to moderate the mist effect
- Adjusted cloud scale and detail
- Removed duplicated collections (Lighting presets that just differed in colors with the other presets)
- Enhanced main surface mesh: dynamic vertex density according to proximity, the closer area to the center of the Studio, the higher vertex density for a much better displacement results (Enabling Subdivision) leaving the distant surface areas with fewer vertex keeping a decent performance when rendering
- Enhanced texture displacement results through enabling the "Displace" modifier and selecting the corresponding  texture into the modifier
- All surface textures presets got node conections corrections as previously were improperly connected for Normal maps because of an error of the node wrangler
- General improvements in the "Principled BSDF" Node settings for an accurate texture display according to the new illumination settings
- Missing textures from previous versions were finally packed into the bundle (sorry for that, but no one ever reported it and I just noticed it!)
Sales 10+
Published about 2 years ago
Blender Version 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License Royalty Free
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