Apple Iphone 16 All Colors

by madMIX in Models


Realistic (copy) 3d model of Apple iPhone 16 All colors


This set:

- 1 file obj standard

- 1 file 3ds Max 2013 vray materialĀ 

- 1 file 3ds Max 2013 corona material

- 1 file of 3Ds

- 5 files cinema 4d standard.

- 5 files blender cycles.



Topology of geometry:

- forms and proportions of The 3D model most similar to the real object

- the geometry of the model was created very neatly

- there are no many-sided polygons

- detailed enough for close-up renders


Materials and Textures:

- 3ds max files included Vray-Shaders
- 3ds max files included Corona-Shaders
- cinema 4d files full set of materials
- blender files full set of materials
- all texture paths are cleared


The model was created and configured to work in the blender 2.8 - cycles.

The principle of the shader of the BSDF material is used.


Organization of scene:


- to all objects and materials, names in scene are appropriated

- real world size (system units - mm)

- coordinates of location of the model in space (x0, y0, z0)

- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)


Renders:

- all previews rendered 3ds max Vray

- the model is completely ready to use visualization in Blender 2.8-cycles

Realistic (copy) 3d model of Apple iPhone 16 All colorsĀ 


This set:

- 1 file obj standard

- 1 file 3ds Max 2013 vray materialĀ 

- 1 file 3ds Max 2013 corona material

- 1 file of 3Ds

- 5 files cinema 4d standard.

- 5 files blender cycles.



Topology of geometry:

- forms and proportions of The 3D model most similar to the real object

- the geometry of the model was created very neatly

- there are no many-sided polygons

- detailed enough for close-up renders


Materials and Textures:

- 3ds max files included Vray-Shaders
- 3ds max files included Corona-Shaders
- cinema 4d files full set of materials
- blender files full set of materials
- all texture paths are cleared


The model was created and configured to work in the blender 2.8 - cycles.

The principle of the shader of the BSDF material is used.


Organization of scene:


- to all objects and materials, names in scene are appropriated

- real world size (system units - mm)

- coordinates of location of the model in space (x0, y0, z0)

- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)


Renders:

- all previews rendered 3ds max Vray

- the model is completely ready to use visualization in Blender 2.8-cycles

$49

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Details
Published 2 months ago
Software Version 2.8
Misc Data Uvs-Unwrapped, Low-High-Resolution, Textured
License Royalty Free