Anytree - Trees With Any Shape

by Bad Normals in Addons


Item Rating

This item has an average rating of 4 from 13 ratings by the community.

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  • Avery
    4 months ago

    Used the non commercial version for a while and recently purchased the commercial one, be that right when 4.0 came available. So ready to see an update that is compatible with Blender 4.0!

  • Ed Swartz
    10 months ago

    I ran into the same issue as @Alessandro Graci -- i.e. after creating a tree, there is an outline/bounding box but no visible tree. I used B3.5, B3.5.1, and B3.6 with the same results. No errors in the console, no other addons were interfering.

    After a lot of tweaking, I discovered that a setting I had changed, `Bake > Simplify > Viewport > Volume Resolution`, was 0.0 and resulted in this issue. (My Simplify settings were recommended somewhere as a way to speed up animations when modeling. Maybe the Volume one is incorrect in general -- 0.1 seems sufficient to make Anytree work.)

    It might be good to detect this and complain to the user if you detect the setting is 0.0 :)

  • Justin Stephenson
    10 months ago

    I love Anytree but I have found it glitchy when using the the wind function and when doing anything in which the tree is moved. I suspect the movement glitches are due to random number derived from position data. I have been able to work around this by rotating the cameras and lights instead of the trees. The wind glitches are more troubling. When using wind, tiny weird looking bare "branches" escape the bounding shape making it difficult to use. I contacted the dev about the three weeks ago and have not heard back. It makes BEAUTIFUL trees and roots, but these glitches have slowed my production down. I hope that they can be addressed in future versions. (I'm on W11, Blender 3.5.1, RTX4090, lots of ram)

  • David Mettetal
    12 months ago

    I really like this tree generator. There are only a few things missing that might be simple fix. First is base trunk count control. That way you can specify how many trunks right off the bat. I know you have the no branch below option but it just doesn't have that kind of control. Second, to go along with base trunk count is at what height base trunk is held before starting primary branches. And last, this uses both of the first 2 items...base trunk diameter with scale strength option for blending to start branches. Some trees are uniform but some have trunks 5-6 ft wide with .5-1 ft branch offs. I feel like better control on the base would help. There don't seem to be any major UV issues that I can see in blender however it's not going to be that big a deal anyway as long as they line up properly (not twisted and/or mismatch of intersecting UV scale) as I will be using UE4 and will have to re-apply materials/displacement. As such I will be using relative or world coord adj for all seamless material situations and so UV overlap/seems will for the most part fix itself.

  • Matteo
    about 1 year ago

    AnyTree has lot of potential, but also a big problem.
    In AnyTree, when a branch splits, the two new branches tend to run almost parallel for a while, before getting a wider angle and taking different directions.
    This is a typical behavior in bushes, but very rare in trees, especially in old aged trees.
    You may think it is a subtle detail, but if you try to make an old oak or maple the result will always be unrealistic.
    You don't need to be a tree expert to have this feeling: you may not realize the reason, but you will feel that "there's something wrong in that old maple".
    The product is not really usable for me now, but I give 3 star because it is promising. I'll be happy to give 5 stars if the developer adds a way to control the average angle of splitting branches.

  • Peter Dimitriou
    about 1 year ago

    Hey dude no hate I'm looking forward to using the addon but atm im having the same issue alessandro graci had 2 months ago with the "add shape tree" function not working just leaving me with transparent mesh. Is there a work around here, similarly i cant seem to find anything online.

    • Bad Normals

      about 1 year ago

      Hey, this issue is because you are using a Blender version that is not compatible. Anytree works with 3.4 and up.

      Let me know if this worked for you.

  • Dominick Critelli
    about 1 year ago

    Pretty good. Priced a little high for what it does but I'm sure it took a lot of work to put together. Would love to see a control for branch intensity, didn't see any way to control how many branches you're making other than scaling the source mesh. Some minor bugs, like when you create a second tree it seems to default to the original tree source even if it's deleted from the scene. Easy to just switch it, so it's not a deal breaker. Definitely a useful plugin. Worth it if you're looking for this specific functionality.

    • Bad Normals

      about 1 year ago

      Thanks! To add more branches, you can increase the "Tree Detail" slider. It defaults at five, but the higher the number the more branches you'll have. Thanks for letting me know about the second tree bug, I'll fix it.

  • Smith Parsuktham
    about 1 year ago

    This is make my Job very eazier.

    • Bad Normals

      about 1 year ago

      I'm happy to hear that!

  • Yusuf Semih Koçak
    over 1 year ago

    this is really awsome. I think it is open to develop and day by day it will be more professional tool ..

    • Bad Normals

      over 1 year ago

      Thanks! Development is going on indeed!

  • Dido
    over 1 year ago

    It makes me a great tree model, but I still have some problems using this addon.

    When I add realize instance node into geometry nodes, the material of leaf disappear as you said, and I click the object data properties button, try to convert attribute into UVmap, but i don't find any attributes. How can I solve this problem?

    • Bad Normals

      over 1 year ago

      Hey, can you send me a screenshot of the attribute page and where you can't find them, the problem might also be you converted the wrong UVMap attribute.

      You can contact me through Blender Market.

      Best,
      Bad Normals

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Sales 1000+
Customer Ratings 13
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Published over 1 year ago
Blender Version 4.1
License Royalty Free
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