Antique Floor Lamp

by Ed Ackerman in Models


Illustrated documentation is included with purchase.

Description:

This is a model of a Victorian floor lamp.  It features a long pole supporting four lamps with shades.  The lampshades are made of fabric and have beaded fringe decoration typical of the time.  The lamp contains geometric floral designs on the pole and decorative arms holding the lamps.  The lamp can be illuminated for dark or night scenes by increasing the emission strength in the light bulb’s filament shader.  A Victorian floor lamp can add elegance, warmth, and charm to any room.

Usage:

The model is contained in a single .blend file with all textures/images/materials packed inside.  To use it you can append it into your scene as follows:

Go to the File Menu and pull down to Append

Find the Antique_Floor_Lamp.blend file and double click on it.

Double Click on the Collection icon

Select the “Append_Antique_Floor_Lamp” collection and click Append.

Note that the model components are all parented to a master Empty Item represented by the large labeled axis.  You can move or rotate this Empty Item to adjust the location and orientation of the model.  The lamp can be illuminated by enabling the Viewport and Render visibility of the Lights collection.  If you are rendering in Cycles, Light intensity and Color can be adjusted by selecting the first filament object in the Lights collection (others are linked) and adjusting the Emission Strength to increase or decrease intensity, and if desired, adjusting the Temperature (in Kelvin) to modify the warmth.  The shader makes use of the Blackbody node and you can read more about it in the Blender documentation, but generally lower temperatures from about 1500 to about 3000 produce orange to yellow warm tones, while temperatures from about 5500 to 7500 produce white to blue cool tones.   In addition, and in particular if you are rendering in EEVEE you will need to adjust the Power and Color of the first Point Light (others are linked) in the Lights collection.  Note: The emission filaments are not currently set up to work in EEVEE.

Technical:

The Antique Floor Lamp was modeled in Blender 4.0.2 and utilizes PBR shaders.  The PBR shaders have some procedural adjustments to color and bump.  Materials work in both Cycles and Eevee.  If you are rendering in EEVEE and enable the lights, you need to enable Screen Space Reflections in the Render Properties tab.  In addition you need to enable Refraction under Screen Space Reflections. This model makes use of geometry nodes and instancing to reduce the vertex count.  Therefore, the model works in Blender 3.0+ only.

Dimensions:  H:  61.3” (155.7 cm)  W(max):  19.5” (49.5 cm)  D(max): 19.5” (49.5 cm)
Vertex Count:  73,141
Face Count:  69,740
Textures:  PBR with some procedural adjustments.

Subdivision modifiers are used on some of the components to smooth the rendered result.  These modifiers are not currently set to display in the 3D viewport, but will display when rendered.  They can be enabled in the viewport by clicking on the viewport icon in the modifier properties tab for those components.
$3

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Details
Published 10 months ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Misc Data Uvs-Unwrapped, Textured
License Royalty Free
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