Antique Dresser

by Ed Ackerman in Models

Illustrated documentation is included with purchase.

Please note that some materials used in this model make use of the Color Mix node.  If this model is to be used with Blender 3.4 and later, the Color Mix node will automatically be converted to the newer Mix node which replaces it, and should look and render fine.  However, once converted and saved with Blender 3.4 and later, the material will no longer work with Blender versions prior to 3.4.


This is a model of an early 20th century dresser or “chest-of-drawers”.  It typically contained clothes or linens and were used for storage of these items in bedrooms. This versatile model can be used in any period or contemporary scene.  Its drawers can open and close and the model is of sufficient detail that it can be used in a close-up shot.


The model is contained in a single .blend file with all textures/images/materials packed inside.  To use this model you can append it into your scene as follows:

Go to the File Menu and pull down to Append

Find the Antique_Dresser blend file and double-click on it.

Double Click on the Collection icon

Select the “Append_Antique_Dresser” collection and click Append

Note that the model components are all parented to a master Empty Item represented by the large labeled axis.  You can move or rotate this Empty to adjust the location and orientation of the model.  Each of the drawers is parented to an empty represented by a wire-frame sphere.  To pull out a drawer, select its sphere empty and move it.  Constraints prevent motion and rotation in any direction other than in or out. 


The dresser was modeled in Blender 3.3 and utilizes PBR shaders with procedural color, roughness and bump adjustments.

Dimensions:  W 32.6” (82.8 cm)  H 49.3” (125.2 cm)  D 20.6” (52.3 cm)

Vertex Count:  29,046

Face Count:  27,944

Textures:  1K, 3K PBR with procedural adjustments.

Subdivision and bevel modifiers are on some of the components to smoothen the rendered result.  These modifiers are not currently set to display in the 3D viewport, but will display when rendered.  They can be enabled in the viewport by clicking on the viewport icon in the modifier properties tab.

Published over 1 year ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free
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