Antique Dental Cabinet

by Ed Ackerman in Models


Description:

This is a model of an antique dental cabinet, which is a piece of furniture that was used by dentists in the past to store their instruments and materials. It consists of a marble and wooden base with drawers and a glass-fronted upper section with shelves and doors.  The doors can be rotated to open or close them.  The drawers can be opened in a similar manner.  Antique dental cabinets are valued for their craftsmanship, history and aesthetic appeal and would look especially good in a period scene. 

Usage:

The model is contained in a single .blend file with all textures/images/materials packed inside.  To use this model you can append it into your scene as follows:

Go to the File Menu and pull down to Append

Find the “dental_cabinet.blend” file and double click on it

Double Click on the Collection Icon

Select the “Append_Dental_Cabinet” collection and click Append

Note that the model components are all parented to a master Empty Item represented by the large labeled axis. You can move or rotate this Empty Item to adjust the location and orientation of the model. Each of the drawers can be separately opened or closed.  To open a drawer, select the knob item on the desired drawer and type G and move your mouse.  Constraints prevent movement or rotation in any direction other than in or out.  To open a top door, select the knob item on the desired door and type R and then type Z and move your mouse.  Again, constraints prevent rotation in any direction other than the Z axis. 

Technical:

The Antique Dental Cabinet was modeled in Blender 3.4 and utilizes PBR shaders with some procedural color adjustments.

Dimensions:  W  40.2” (102.1 cm)  D  13.5” (34.3 cm)  H  63.1” (160.3 cm)
Vertex Count:  17,814
Face Count:  17,074
Textures:  2K, 4K PBR with procedural adjustments.

Note: Subdivision modifiers are on some of the components to smooth the rendered result.  These modifiers are not currently set to display in the 3D viewport, but will display when rendered.  They can be enabled in the viewport by clicking on the viewport icon in the modifier properties tab.  All images were rendered in Cycles.  Materials work in Eevee as well.  If using Eevee, enable Ambient Occlusion and Screen Space Reflections in the Render Tab.  Under Screen Space Reflections, check the Refraction box.

Published over 1 year ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
Misc Data Uvs-Unwrapped, Textured
License Royalty Free
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