Procedural mold material created with Blender's procedural nodes. Add the node setup to another material to add mold to your model!
You can scale and move the empty object to change the location of the mold. You can also animate the location of the empty to make the mold grow.
This material was created for the Cycles rendering engine. You can use it in Eevee, but it works best in Cycles.
You will also get my procedural orange peel material, and the blender file with the moldy bread. (Bread model was used from AmbientCG.com, licensed as CC-0)
● Procedural Mold Blender File
● Procedural Mold Blender File-Animated (With Orange Material)
● Moldy Bread Blender File (With Procedural Mold)
● Bread Normal and Color Maps
● Final Renders
● Mold Growing Animation
● HDRI Lighting
I've created a tutorial on how to make this material setup yourself. If you'd like to watch the tutorial, you can check it out here:
|Dev Fund Contributor|
|Published||about 1 month ago|
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