Ancient Ruins Game Environment In Blender
What will be covered?
- Creating modular assets using blender
- Create realistic stone and brick details using Zbrush
- Creating correct UV unwraps inside of blender.
- Baking our high and low poly models in Marmoset toolbag.
- Creating tileable materials using substance designer
- Creating practical real-world shaders
- Producing materials with mask blending and parallax mapping
- Level setup, lighting & post effects using Unreal Game Engine
What is Included?
- Video files
- Project files
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