Ancient Assault Rifle
In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
Ancient_Assault_Rifle_1(With aim, with 2 bullets in clip) - 8638 Tris
Ancient_Assault_Rifle_2(With calimator aim, with 2 bullets in clip) - 8570 Tris
Ancient_Assault_Rifle_3(With 2 bullets in clip) - 8142 Tris
Ancient_Assault_Rifle_4(With aim, without clip) - 6356 Tris
Ancient_Assault_Rifle_5(With calimator aim, without clip) - 6288 Tris
Ancient_Assault_Rifle_6(without aim, without clip) - 5860 Tris
Ancient_Assault_Rifle_Bullet - 786 Tris
Ancient_Assault_Rifle_Bullet_Part_1
Ancient_Assault_Rifle_Bullet_Part_2
Ancient_Assault_Rifle_Clip_1 - 2282 Tris (With 2 bullets)
Ancient_Assault_Rifle_Clip_2 - 710 Tris (Without bullets)
Textures: Color, Roughness, Normal, Metal, Emissive
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready
Published | about 2 months ago |
Blender Version | 4.1 |
Misc Data | Uvs-Unwrapped, Rigged, Normal-Mapped, Textured |
License | Royalty Free |
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