Analog Wall Clock
This clock uses custom properties to set the options for it.
The 'Clock' object contains the custom properties you will need.
The custom properties are pretty self-explanatory, but they are shown here.
Hand Pause deals with the second-hand movement. A value of 0 will give a smoothly rotating second hand. To make the hand 'tick' a value closer to 1 is needed. We've found that a value of 0.85 gives a really satisfying 'tick' If you don't want a second-hand just hide the second-hand object.
The Hours, Minutes and Seconds refer to the starting time you want for the clock. Remember you don't have to keyframe the movement of time.
The Speed (FPS) is how you control the speed of time. A value matching the framerate of your animation will make time pass normally. To speed time up use a lower number in the speed, and to slow time down use a higher number. This is because the speed (FPS) is controlling how many frames the clock is using for one second.
I've tried to make this clock easy to use so that you can append it into your scenes and it will work straight away. If you do have any issues with the clock please feel free to contact me though :)
Discover more products like this
analogue clock wall clock render ready analog clock ticking clock traditional animated clock spring20 easy clock traditional clock