An Standards Asset Library
This is the most comprehensive collection of component models available based on the vintage Army-Navy cataloging system (AN Standards) created during World War II. The intent is to vastly speed up the creation of 3D vintage aircraft models for real-time applications by compiling this hardware into an organized, digital Asset Library.
The library currently consist of 130+ AN numbers, comprising 700+ individual items across categories such as bolts, screw, nuts, instruments, clamps, pulleys, and switches. Each item has been individually modeled according to the Standards, UV unwrapped, procedurally textured, and is ready to use via Blender's Asset Browser.
Even though this kit is designed for vintage aircraft, don’t let that stop your creativity. These assets would also look great as details wherever you’d like to add a vintage military aesthetic.
I've you've already purchased this library, please check back for updates as I am still adding to it.
Production
This library was created with the production studio in mind and will save an exhaustive amount of time. Hundreds of hours have been invested in the research and creation of this library. Studios with a single artist to studios with a team would benefit from the cost savings of having to create this library from scratch.
These assets don't necessarily proportionally scale (i.e. a small nut scaling to a larger size). Having a library of various sizes eliminates those issues.
This library is especially useful if you have construction/maintenance drawings for an aircraft which specifies the hardware to be used. Search the Asset Library for the AN number needed (i.e. "AN3062"), then drag the corresponding Asset to Viewport.
Real-Time
All assets are created for a real-time environment.
If additional polygon detail is needed, Creases have been added to control hard edges for adding a Subdivision Modifier to quickly increase model fidelity. Though not always the go-to solution it is an option available for speed.
Scale
All items are modeled 1:1 scale with their real-world equivalents.
Texturing
All texturing is done procedurally with Blender's Shader Nodes. Text and data placards are also done within Blender's Shader Nodes with color ID maps for flexibility.
Categories
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Manual
This library comes with a PDF manual which also serves as a visual reference with line art for parts and is laid out to emulate military documents of the era.
Published | about 1 year ago |
Blender Version | 3.6, 3.5, 3.4 |
Render Engine Used | Cycles, Eevee |
Misc Data | Uvs-Unwrapped, Textured |
License | Royalty Free |
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