American Black Bear Animated | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.


Introduction

This is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at real-world scale.

It consists of body, claws, tear01, tear02, nose, sclerae, irises, teeth.


Polygons

Body: vertices 55,100; polygons ; 55,088

Claws: vertices vertices 9240; polygons ; 9,040

Tear01: vertices 388; polygons ; 384

Tear02: vertices 784; polygons ; 704

Nose: vertices 1,023; polygons ; 996

Sclerae: vertices 1,796; polygons ; 1,732

Irises: vertices 1,252; polygons ; 1,248

Teeth: vertices 8,332; polygons ; 7,982

Total: vertices 77,915; polygons ; 77,174


Formats

There is a Blender project and an OBJ file withour rigging or animation.


Textures

JF0L811A1_AmericanBlackBear_Body_BaseColor.png, 4096*4096

JF0L811A1_AmericanBlackBear_Body_Specular.png, 4096*4096

JF0L811A1_AmericanBlackBear_Body_SubsurfaceAmount.png, 4096*4096

JF0L811A1_AmericanBlackBear_Eye_BaseColor.png, 1024*1024

JF0L811A1_AmericanBlackBear_Hair_BaseColor.png, 4096*4096

JF0L811A1_AmericanBlackBear_Normal.png, 4096*4096

JF0L811A1_AmericanBlackBear_Nose_BaseColor.png, 4096*4096

JF0L811A1_AmericanBlackBear_Nose_Normal.png, 4096*4096

JF0L811A1_AmericanBlackBear_Nose_Specular.png, 4096*4096


Rigging

With full controllers, it's easier to create postures and animations. The features are as follows:

CTR_root controls the movement of the entire model, and its customized attribute Follow_Head controls whether the head moves following the parent controller; Follow_Neck controls whether the neck moves following the parent controller; IKFK_Leg_B_L, IKFK_Leg_B_R, IKFK_Leg_F_L and IKFK_Leg_F_R are to switch between IK/FK of the limbs, which is non-seamless; Stretch_Leg_B_L, Stretch_Leg_B_R, Stretch_Leg_F_L and Stretch_Leg_F_R control the stretch limit of the limbs.

CTR_gravity controls the movement of the center of gravity of the body.

CTR_spine_c, CTR_spine_b and CTR_spine_a control the movement of the former, middle and latter spine.

CTR_foot_fr_a.L, CTR_foot_fr_a.R, CTR_foot_bk_a.L and CTR_foot_bk_a.R control the movement of the limbs.

CTR_sole_roll_bk_a.L, CTR_sole_roll_bk_a.R, CTR_sole_roll_fr_a.L and CTR_sole_roll_fr_a.R control the foot pad raising, and its customized attribute Follow_ankle controls whether the ankle rotates following the foot pad.

CTR_paw_root_bk_a.L, CTR_paw_root_fr_a.L, CTR_paw_root_fr_a.R and CTR_paw_root_bk_a.R control the extension and flexion of the toes.

CTR_head controls the head.

CTR_neck_a and CTR_neck_b control the neck.

CTR_jaw_a and CTR_jaw_b control the jaw.

CTR_eye.L and CTR_eye.R control the movement of the eyes.

CTR_eyelid_root.L and CTR_eyelid_root.R control the winkle.

Each toe comes with a separate controller, the face, neck and belly come with fine controllers which control the subtle details.

And more...


Animations

Unlooped feeding animation at 30 fps, frame range 0-330



Loopable walking animation at 30 fps, frame range 0-40



Loopable running animation at 30 fps, frame range 0-13


Features

To run faster, the fur is hidden with Render enabled.

The model can be rendered in the current project without any other adjustments.


Notes after purchase

If you have problems using your character after purchasing it, please check our Support page.

If you have any other questions, please feel free to contact us.


Choose a product version:

Published 11 months ago
Blender Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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