All And More - Procedural Materials

by JiriTuhacek in Materials, Shaders, Textures

Set of materials

Do you hate that annoying, endless UV unwrapping as much as I do but you still want great materials in your renders? This set of fully procedural materials is the right thing for you!

Check my flickr account for all renders in 1080p!

Basic info

This set consists of 34 materials and 5 material modifiers and fresnel/roughness correction node. Everything was crafted to create results as realistic as possible and easy to use at the same time. A lot of effort was put into developing techniques to reduce render times. There is the list of materials and modifiers included along with render times.

All materials should work on GPU, but it hasn't been tested. I am going to test this as soon as possible.

Asphalt, Basic Metal, Brass, Brushed Stainless Steel, Car Paint, Ceramic, Ceramic SSS, Ceramic Tiles, Custom Glass 1, Custom Glass 2, Dark Metal, Galvanized Steel, Glass Volumetric, Gold, Granite, Chrome, Jewelry Gold, Leather, Marble 1, Marble 2, Old Gold, Plastic Glossy, Plastic Rough, Rubber, Sand, Silver, Stippled Wall, Wall, Wax Scratched, Wood Full, Wood Simplified, Wood Very Simple

Modifiers:
Dust, Dirt/Rust, Flakes Car Paint, Hammering, Scratches

Scene is provided and everything is ready to be rendered. Special thanks to Blender and Stanford University for sharing models - shader ball and happy Buddha.

Documentation

Documentation is provided in 18 Page pdf were all the settings are explained along with images. Every material input and output is described.