☑ UVs are unwrapped,
☑ Tangent Normal map using smoothing groups and UV islands.
☑ Be advised: this model is specifically optimized for 3d games.
|Dev Fund Contributor|
|Published||over 3 years ago|
|Software Version||2.78, 2.79|
|Misc Data||UV's Unwrapped, Manifold mesh (water-tight), Normal Mapped, Textured|
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