These 3D scans are of 3 trees, of the same type: ficus macrophylla (moreton bay fig).
Each tree comes with:
Highpoly (~1.4mil tris) and 8k UDIM(x3) texture set.
Lowpoly (~24-40k tris, auto retopo) and 6k texture set.
Diffuse is from scans, and Albedo is generated from a Photoshop method.
Ambient Occlusion from SubPainter mesh map.
Some other textures are mostly generated with Materialize.
Obj/Mtl files included.
Each blend file already has materials set up and models marked as library assets.
And vertex groups pre-assigned for any grass scattering desired.
I used just my phone camera and Meshroom for photogrammetry, so these arent quite Megascan quality assets, but they are pretty good for at least midshots.
Photogrammetry on a bunch of leaves is pretty difficult, so the branches are bare, and needed some serious reconstruction and texture cloning.
I included some reference photos of the leaves if you want to make a particel system for them.
If youd like, I've made one lowpoly tree available (with just hp normal bake) for free.