Rocks are everywhere. Almost every environment has them, but they are hard to create especially realistic looking ones. So I created this model pack containing 5 scanned rocks (Alpine Limestone). Every rock has a PBR shader and a displacement map to ensure high quality results, high level of customizability and fast render times.
The rocks are all generated from 3D scanning data. Then they were retopologized (1000 – 2000 vertices) and optimized for Blender. That means there was no guessing by an artist or a computer. These rocks are a one to one copy of real live objects. This is true for the geometry and the textures. The diffuse, normal and displacement maps were calculated using the raw scan (roughly 1 mio poly) all this ensures the highest level of photorealism.
Traditional 3D scenes are made by taking an object and taking scanning data from all sides and the top but not the bottom because it is obstructed by the ground it is sitting on. Then later in a 3D application the bottom side is added in as a flat surface with no scanning data, no detail. Contrary to this I take data from all four sides, the top and the bottom achieving a more accurate and realistic model.
Check out a model for yourself: Click explore model at the top of the page.
This is Alpine Limestone 05.
Using the normal and displacement map at a subdivision of 2.
All the rocks have PBR materials. Physically Based Rendering (PBR) is a method of shading and rendering that provides a more accurate representation of how light interacts with surfaces.
Meaning these materials are based on real-world physics achieving this photorealistic results.
All these textures are available in 4k (4096*4096) resolution for a high amount of detail and in a 2k (2048*2048) version to save space and render time.
3D Scanning is very time consuming. Especially when you include all six sides of your model. Safe hours of your time and still get realistic results by buying this model pack.