Would you like to learn 3D animation, and even end up animating your favorite characters in the best animation studios?
Then this course is perfect for you, you don't need to know absolutely anything about animation, not even knowing how to draw, just a computer and your desire to learn.
We will start with the basic principles of animation, and you will learn step by step everything you need to know to make credible and entertaining animations
The classes are clear, specific, and very didactic, full of examples from both real life and professional animations;
You will also have demonstrations and exercises specially designed to assimilate new concepts and thus facilitate and accelerate your learning process, teaching you the importance of paying close attention to small details.
The course covers everything from how to animate a bouncing ball, through the mechanics of the character, to creating pantomime animations, and creating unique, original, entertaining and special characters and animations.
- The "basics" of animation: Timing and spacing, how to start and finish movements, inertia and settlement, overlap, visual arcs, squash and stretch and anticipation + step-by-step demonstrations of how to animate a bouncing ball, a pendulum and a simple character with a tail.
- The staging: Intro to staging, the point of attention, the cameras and the camera cuts, the camera framing, and the camera angles
- How to create good poses: The origin of force, perspective and orientation, the silhouette, avoiding symmetry, the line of action, the golden poses, balance, weight and strength, and moving hold.
- How to animate the different parts of the body: hips, torso, feet, knees, shoulders, head and neck, hands, elbows and arms, and the difference between IK vs FK
- The 5 stages of animation: Reference, blocking, blocking +, splines and polishing
- How to create a character with its own personality: The 7 questions, the personality curve, primary and secondary action, the peculiarities, and how to animate characters that think for themselves
- Tips to take your animation to the next level: Exaggeration, analyze timing, repetition, cheating, and how to create more appeal.
- Blender technical guide to animate like a pro:
Opening Blender for the first time, how to configure blender to animate more easily and quickly, the viewports, the timeline, the graph editor, the outliner, the property editor, the breakdowner, how to light your scene, how to use the X-Pose picker, how to create constrains, how to insert audio, and how to prepare your scene to start animating
+ 1 hour step by step Walk Cycle demo
+ Access to a private group to receive feedback & see the animations of your classmates
At the end of the course:
You will have the ability to animate characters in a credible way so that they have their own personalities, both in action scenes and in pantomime, thus creating unique animations that engage the audience
(Although the course exercise demonstrations are done in Blender, if you have knowledge of MAYA or another animation program you can easily follow it, since the course does not focus on teaching Blender, but the ART of animation)
What you will get:
There are 70 lectures that make around 6 hours, (each one of them lasts around 5 minutes) + a free 1h step by step walk cycle demo.
1 Blender Guide If you are Knew watch all the Blender Guide videos first to have an Idea of how Blender works, set it up etc.. (although to start animating you just "need" until lecture 7)
2 The Basics ( 1 timing & spacing; 2 Slow in & slow out; 3 Energy & settle; 4 Overlap; 5 Arcs; 6 Squash & stretch; 7 The anticipation
3 The basics Animation Demos (1 bouncing ball; 2 Pendulum; 3 Character with tail)
4 Staging (1 Staging 2 point of attention 3 cameras; 4 camera framing; 5 camera angles)
5 How to create good poses ( 1 Intro to good poses; 2 The origin of the force; 3 Perspective and orientation; 4 The Silhouette; 5 Avoid Symmetry; 6 The line of action; 7 The golden poses; 8 the balance; 9 The Weight and Strength v2; 10 Moving Holds)
6 The body parts (1 The main poses, breakdowns & inbetweens; 2 The hips; 3 The torso; 4 The feet; 5 The knees; 6 The shoulders; 7 The Head & Neck; 8 The hands; 9 The elbows & the arms)
7 The animation phases (1 How to analyze references; 2 The Blocking; 3 The Blocking +; 4 Splines; 5 Polish)
8 Create Original animations (1 Create good references; 2 The 7 questions; 3 The personality curve; 4 Primary & secondary action; 5 The peculiarities; 6 A character that thinks by themselves; 7 Analyze the timing; 8 RECAP)
9 Improve your animations (1 The repetition; 2 Cheating; 3 Appeal; 4 The exaggeration)
Discord Sever!: https://discord.gg/5xUQpBr
FB : https://www.facebook.com/CanimandoEng/
Want feedback, Q&A or just to support me?: http://patreon.com/Canimando
Students only group: https://www.facebook.com/groups/521487151901444
If you want very good & cheap rigs for Blender: get them with a 20% off using the discount code omartutorials at: https://gumroad.com/a/272397427
X-Pose Picker El X-pose Picker: https://blendermarket.com/products/x-pose-picker/?ref=281 (15% off with the coupon xpicker15)
One of the things (among many others :D ) that makes this course awesome, is that you will learn from professional animations and unique films, therefore learning from the best in the industry!.
(Videos / shorts / animations / movies used in the course to explain animation concepts):
Caminandes 1: Llama drama
Caminandes 2: Gran Dillama
Caminandes 3: LLamigos
Big Buck Bunny
InThePark (Charles Chaplin)
The-Vagabond (Charles Chaplin)
Popeye Brideand Gloom
Popeye for President
Private Eye Popeye
Woody woodpecker pantry panic
BUGS BUNNY - ALL THIS AND RABBIT STEW
+ My own animations & references
|Dev Fund Contributor|
|Published||9 months ago|
|Software Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93|
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