This is a collection of 25 procedural materials consists of very individual "material shaders". Many of them are based on "Desmos" mathematical formulas. Some have a more simple structure, but a great result. The materials are intended as a great base to render them individually and implement them as a print.
The parameters in the material shaders are often very finely adjusted. This means that just a few decimal places change the result completely. The material shaders are mostly not grouped, so you can see and understand the structure of the materials better.
Why to choose procedural Materials?
Customization: Highly flexible and easily tweaked to achieve unique and organic looks.
Performance: Can be more efficient for rendering and require less memory than image textures.
Tileability: Seamlessly repeat patterns across large surfaces without visible seams.
Artistic Control: Fine-grained control over every aspect of the material's appearance.