Fully procedural dots materials.
Looks and smells like real dots.
Based on UV. You can use other coordinates also but end result might be not as good as with UV coordinates.
There is a special YT video for this material - https://youtu.be/mVW0ilw6Auw
File includes 20 ready to use procedural dot materials based on 16 unique node groups:
- Circle Tech Dots
- All 15 dot node groups in Dots_Node_Groups material
So you can append it into your project and use any of these patterns
Why procedural shader textures instead of regular PBR maps?
resolution. Textures that you normally use are always limited by their
resolution and in close they are just mess of pixels.
- Endless possibilities for customization! Change any settings, apply
to any vector coordinates and even mix with other shaders using mask
- And if you worry about render time then remember that you always can bake your customized texture.
Images rendered in cycles.
The best blender shaders library and free node samples at
|Dev Fund Contributor|
|Published||3 months ago|
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