(More file formats to be added)
First Generation Ford KA by JCGstudios. Modelled in Blender 2.8 and rendered in Cycles, but is compatible with Blender 2.79 and newer, and can also be rendered in EEVEE and LookDev without fault.
No ngons exist in the model, only quads and tris. There are 4 tris in the model, these are at the centre of the hubcaps. Since they are on a flat surface they do not affect the quality of the render
Most objects set to subdivision level 2 for optimum form
Tyres are set to subdivision 6, since the tyre treads were created using a Displacement map(Credit to obloguy for creating the map). I have also included a normal map in the textures folder should you wish to replace the high poly tyres with something less taxing on memory.
Each Wheel is parented to an empty. The entire car is parented to an empty so it can be moved around the scene without issue. As the wheels have their own parent, the vehicle can be rigged with ease. The model is 1 to 1 scale with the real car.
Excluding the lights, camera and ground plane, the vehicle is made up of 46 objects, all UV unwrapped, so if you wish to port to a game or other software, all you have to do is bake the textures. Max texture size is 4096x2048, however the procedural textures can be baked to whatever size you wish.
Object such as the main body and bumpers were UV unwrapped by hand in such a way that customer paint jobs can be created at ease. In the UV editor of Blender, click export UV layout from the UVs drop down menu to save a template which can be used to create paint jobs. Smaller objects such as the door handles and wipers were Smart UV unwrapped to save time.
Object and materials intelligently named.
All materials were created with customisation in mind, so you can change the look and colour with ease.
.BLEND 61516 polygons before subdividion. 1098694 polygons with subdivision level 2 and modifiers enabled. The file is uncollapsed, meaning that the modifiers have not been applied can can be changed to suit your desired look. .blend file opens exactly as seen in the preview image, no extra work needed to achieve a render
.FBX To be added
.OBJ To be added
.MAX To be added
Thanks for checking this product out. If you have any questions or issues with the product feel free to get in touch at the JCGstudios facebook page.
I'm also open to commissions, so if there is something you would like me to add or change within this product to suit your needs, get in touch and I'll send you a quote. A version with an interior is WIP and will be put up for sale when complete.
|Dev Fund Contributor|
|Published||over 1 year ago|
|Software Version||2.79, 2.8, 2.81, 2.82|
|Misc Data||UV's Unwrapped, Textured|
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