Pack of 16 Eevee procedural shaders (Part 2) grouped and ready to be used as soon as possible!
-3 and later compatible! (only two of them not working on 2.8 and only 1 on 2.9)
-Easy to use - all parameters are in nodegroup and they can be reached from the material tab!
-Easy animation. Just keyframe needed parameters and voilà!
Also, you can make most of them more photorealistic by adding displacements if you need to inside the nodegroup and using cycles but most of toonish ones do not work with cycles properly.
1 more thing to remind. Most of my shaders are influenced by the amount of surrounding lights in the scene. I calibrated them to look right with hdr I provide to you in rar archive(sky is on fire 4k from polyhaven.com) so if you put shader into another scene and it doesnt look right don't worry adjust it by tweaking the parameters of the shader.
|Dev Fund Contributor|
|Published||about 1 year ago|
|Blender Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2|
|Render Engine Used||cycles, eevee|
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