Workshop-Tirechanger
- The detailed Tire changer model has been created using the bevel edge and subdivision modifiers to add geometry and control sharp edges. The model has been supplied with both base mesh (modifiers NOT applied) and ...sub1 (modifiers applied at subdivision level 1) as seen in the renders, more detail may be added by increasing the subdivision modifier level within the blender file.
- Textures have been provided for each individual object within the model maps include (BASE, height, metallic, roughness, normal) and supplied as 1024px by 1024px jpeg formats in basic and grunge styling.
- Easily accessible empty control points have been created to aid with animation, this model, however, is NOT a fully rigged model.
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